About This Game Children of the Galaxy is a traditional 4X turn-based strategy with hexagonal maps and a turn-based combat with tactical elements. A procedurally generated galaxy gives players never ending possibilities with multiple victory conditions. Gameplay is dynamically based on the size of the galaxy, number of stars, planets, number of opponents and research. Classic turn-based combat is improved with tactical and RPG elements. You can build defensively or amass an aggressive army of starships to dominate your enemies. The choice is yours. MAIN FEATURES:Unique races - Each race has unique bonuses and different AITurn-Based combat with tactical elements - We have 7 unique combat classesProcedurally generated galaxy - Each game has different number of planets and quantity of rare resourcesPlanet colonization and customization - There are 7 planet types to colonize. You can customize planet with constructions.Research technology tree - Huge tech tree gives player many options how to play the gameModding support - You can change galaxy configuration, AI, races, missions, ships and planet constructions 6d5b4406ea Title: Children of the GalaxyGenre: Indie, Simulation, Strategy, Early AccessDeveloper:Filip Dusek, Empty KeysPublisher:Filip Dusek, Empty KeysRelease Date: 14 Mar, 2017 Children Of The Galaxy Ativador Download [portable Edition] children's guardians of the galaxy t shirt. guardians of the galaxy children's clothes. is guardians of the galaxy a children's movie. galaxy children's book of the year. children's guardians of the galaxy costumes. guardians of the galaxy children's review. children's galaxy hoodie. children's galaxy leggings. children's dictionary galaxy. guardians of the galaxy 2 children's review Since I'm the only one who actually play Children of the Galaxy in my Steam community or whatever it is called nowadays, I think it's fair to write a review for it, even while it's in EA atm of writing and even when it's far from finished.I'm in good standing with the developer of the game, since I provided some feedback in EA in a casual way and the developer always responded friendly, helpful and always was willing to implement suggestions if he thought it made sense.While the development of the game is very slow (compared to most games in EA I played), there was at least an update every month. They were named by the month, so it was easy to know when a new patch or update arrived. December update January update etc etcBut since last year December updates became less frequent and communication from the developer in the forums went from less to zero.If I remember correctly there was an invasion of space 4 x games in 2016 - 2018 and CotG was one of them.Polaris Sector, Galactic Civ, Endless series, Stars in Shadows, Master of Orion and many others arrived at the same time and I believe all of them in a way have more to offer then Cotg atm.So it's probably fair only 1 out of 140 Steam friends owns the game on Steam now.All the time I ask myself the question what it is what this game lacks, but I believe that is the wrong question.The question should be: "What makes this game unique" for example. And if I only had to answer that question my review was very short.It's almost impossible to describe what Cotg does better in any way or more unique or original then any of the other space 4 x titles around.If you search long enough, there is one word that describes Cotg at best I think. Abstract. The game is abstract in every way, which is a compliment and a problem with the game at the same time.You need to use large parts of your brain were the imagination channel is triggered since that's the only way to be able to play the game. There is really nothing going on. Space is as empty and large as we know it as mankind.There is not a single image in game represents any ship, character or planet in the game outside the 3d\/2d images on the map, which are not impressive.So the game is fresh in lacking content.Another aspect from the game, and that is the interesting part, is that it feels a bit like a boardgame more then the other space 4x titles mentioned before.It's just a large map of hexes, probably random generated planet and star systems under the surface of those hexes.It's very difficult to see the differences between multiple games I started in terms of variety and meaningful content that makes one game different then the other.It's the same image of stars, the same way too small -planets- that only diverse in size and color mostly.But it might be my own fault if this represent real space and it might be simply as boring as it is.Do not expect aliens, do not expect various races, quest elements, many different ships, logical resource gathering or anything else then clicking -next turn- a few hundred times before you notice anything on your screen you played the last four hours was changed...Cotg isn't a bad game at all. There is just not enough to do, specially in early game which can be hundreds of turns, it get's boring pretty soon.This feeling of being bored, was accompanied by some annoying UI decisions that made me click, drag, scroll large area's on the map to often. Warnings are hidden, ships set to auto explore when on different planets are hidden when you are on the world map, the drag speed for world map planet map is not consistent and various but numerous smaller problems made it feel hard to play for many hours.It's very hard to supply a developer with support and feedback if the feedback from the developer is so limited.There isn't really a clear path\/direction it seems anymore. Probably the game is not a big commercial success and probably the developer moved on. Not confident anymore that under the surface and with a little more dedication there is still room for another space 4 x game. But the developer should promote the game imo, work on it, give feedback on his Steam forum and improve the game, so one day he can get out of EA and label the game as released.I'm very tolerant towards indie titles, I can live with very slow progress, I can also live with not all my feedback will be implemented in any game. But I cannot stand the fact that updates get less frequent, less robust and less interesting every month without any community feedback and real ambition to improve the game.. Great game, having a lot of fun. The Warscore Update 0.22: Hello everyone!New version is out. This update is not compatible with previous versions. The main focus was on the Warscore feature.What's new Added Warscore for each star system. You lose systems based on this score if you are defeated. Added new tooltip for Warscore with more details and statistics. Added Surrender mechanic. You can lose up to 3 star systems in one war if you surrender or lose it. Added War result UI with details and statistics. Added Cancel button to Recruits panel. Added Personnel Lifespan technology.. The February Update: Hello everyone and welcome to the February update. This update is about new features, mods and the AI.User Interface. The June Update #2: Hello everyone! The June Update #2 has been released. Xenko[xenko.com] middleware was updated to the latest version. There are 5 more achievements and implemented diplomacy tree (no UI). This update is not compatible with a previous version.. The April Update #4: Hello everyone! The April update #4 has been released. There are new features for the Empire Designer. You can give name to home star/planet now and there are categories for layer images. If you want to help with a localization, you can find localization files on GitHub[github.com].. The March Update #4: Hello everyone! The second update is done. There is a new auto colonization feature in Government view, which will select or build a colony ship and colonize planet for you.Another fixed issue is an amount of Miners required to extract rare resources. It was just too high and micromanaging was pain. So the miner has much bigger extract range, better shields and hull now. To compensate you can't upgrade it and asteroids have less rare resources.You can find release notes on the forums. Let me know what you think about changes or if you have any problem.. The April Update: Hello everyone! There is new version on the Next branch. This update is not compatible with the previous versions. I added support for model lods (better performance), finished Captains feature, personnel cost and limit. UI is in progress and not final. I will start working on scientists and science board.Have fun!. The March Update: Hello everyone! There is another version on the Next branch. This time with almost ready UI for Governors and I started to work on Captains. There is not 'cost' and limits for personnel at this moment, but it's planned. And again this update is not compatible with the previous versions.. The August Update 0.20: Hello everyone!There is new version on the Next branch. This update is not compatible with previous versions. The goal was to finish Personnel UI and AI. There are these new features, changes or fixes: Personnel AI - AI can use personnel now. It can recruit and assign them. There are 4 different strategies how they do it. Each existing race has its unique way. Added 26 variants for personnel, some of them are more specialized in some field than the others. Added new report when person dies. You are able to dismiss person. Recruits can die of age. They are no longer immortal. The game was updated to use latest version 3.0.0.1 of Xenko engine. There is better performance for core gameplay methods of the game, means faster AI and gameplay overall. Fixed bug when changing resolution and window type would change just window type.
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